Current developments
by Clemens on Nov.25, 2009, under Evolution Forge 2
Currently I’m continuing the development of the graphics engine of Evolution Forge. I’ve separated it into an own library and created a proper interface. Now I’m making some adjustments and bugfixing. I hope this will serve as a nice base for some future programs
My plan is to recreate and then complete some of the prototypes I’ve developed over the years. Besides “Evolution Forge 2″ I really want to retry programming a “Tierra” clone, my last attempt a few years ago didn’t have enough CPU power for any evolution to be visible and I guess it was programmed in Pascal… oh well, we’ll see.
