Next step complete :)
by Clemens on Dez.21, 2009, under Evolution Forge 2
I’ve just finished the optimization of the redrawing. Now only those parts of the screen that really do need a redraw are redrawn. There is still some slowdown with large number of moving elements (>100) but I think some sorting and a little inaccuracy (i.e. redrawing more than it is needed but saving lots of calculations) will do the trick. Besides I’m programming a GUI, usually there aren’t so many moving parts
Well, at least in non-fancy applications ![]()
I need to do some additional work for those “rounded corners”, which can be problematic (well, basically it’s a transparent corner), but other than that it is ready to be connected to the Evolution Forge engine. In January I will then start with updating the Core. As soon as the SC2 beta is out I will implement the game et voila, EF2 is complete. :>
