ClawSoftware

Archive for November, 2010

Progress :)

by on Nov.21, 2010, under Evolution Forge 2

I’ve just finished implementing the core algorithm for handling of goals. Basically it constructs a tree based on the given goal units’ properties, their requirements and the starting units. I still have to complete the tests for the new module, but as far as I can see it’s working.
Next step is the representation of the genetic code and the mutation function. After that I need to finish the simulator and a first (text-based) run could be started :) As soon as everything is working I can start with the user interface. In addition I’ve set up a proper linux build server (SVN, hudson) which makes things easier and more professional. The source code is regularly rebuilt, backed up and tested with a different compiler and target platform.

Take care and be happy :)

Leave a Comment more...

Things are going well :)

by on Nov.03, 2010, under Evolution Forge 2

I’ve completed most of the (data) design of the core components and am now rewriting the game database for some first preliminary tests. I’ve expanded the flexibility as much as possible so that EF will hopefully support a whole range of different games, maybe even business applications :) But there is still a lot to do, I haven’t decided yet on the user interface and the whole artificial intelligence part has to be adapted.

Stay tuned!

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!