ClawSoftware

Archive for Januar, 2011

The competition has arrived

by on Jan.27, 2011, under General

I’ve just noticed that a few projects have been started to use genetic algorithms to calculate build orders for SC2. Great!
But judging from their coding ‘Evolution Forge 2′ is light years ahead :) Still, I will put up my efforts one notch. You can look forward seeing an “Evolution Forge 2″ this year!

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5000! :)

by on Jan.02, 2011, under Evolution Forge 2

EF2 just breached the 5000 lines of code barrier :) The core is now polished and complete with smart pointers and a small data base management for loading and saving. Now it’s time to fully implement the StarCraft rules into the new data structures and run a few tests to improve the building algorithms.
After that I either complete the implementation of the AI / genetic algorithms or start full steam ahead with porting the old ClawGUI to the new coding standards I have created :)

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