Archive for Januar, 2011
The competition has arrived
by Clemens on Jan.27, 2011, under General
I’ve just noticed that a few projects have been started to use genetic algorithms to calculate build orders for SC2. Great!
But judging from their coding ‘Evolution Forge 2′ is light years ahead
Still, I will put up my efforts one notch. You can look forward seeing an “Evolution Forge 2″ this year!
5000! :)
by Clemens on Jan.02, 2011, under Evolution Forge 2
EF2 just breached the 5000 lines of code barrier
The core is now polished and complete with smart pointers and a small data base management for loading and saving. Now it’s time to fully implement the StarCraft rules into the new data structures and run a few tests to improve the building algorithms.
After that I either complete the implementation of the AI / genetic algorithms or start full steam ahead with porting the old ClawGUI to the new coding standards I have created
