Past Projects
* AgentSimulator (University work, part of my diploma thesis) 2008 – 2009
Simulation of a multiagent scenario and applying XCS (variant of learning classifier systems)
emphasis on simulation, data analysis, parameter optimization, Windows GUI, genetic algorithms and heuristics (ca. 13000 LOC)
* CATEST (University work as a student assistent) ~ 2007 – 2008
Testing of cellular automata on injectivity and surjectivity
emphasis on automated simulation, Windows GUI, speed and memory optimization and graph theory (ca. 7000 LOC)
* A book since 2007
Writing of a book about philosophy, logic, economics, politics and psychology, basically about life
* University work (part of my student research project) ~ 2007
Simulation of estimation of distribution algorithms and testing of a thesis for a new algorithm (UDMA).
emphasis on simulation and genetic algorithms
* University work (practical course at university) ~ 2007
Calculation of optimal tours (shortest paths within a graph) using parallel computers and genetic algorithms
emphasis on genetic algorithms, parallel computing (MPI)
Best implementation of the course (~15 people)
* SWORDS ~ 2007
Realistic MMO-RPG, unfortunately we had no project manager and I was the only one with programming experience…
(unfinished)
* unnamed project (practical course at university) ~ 2006
Provable correct OO programming using the KeY Tool and UPPAAL
* Community moderator of “instarcraft.de” since 2005
emphasis on removing spam, solving conflicts and encouraging rational discussions on a whole range of subjects (mainly politics, but also psychology, philosophy, economics, health etc.)
* Evolution Forge: ~ 2002 – 2005
Calculation tool for optimizing build orders in the real time strategy game StarCraft
emphasis on graphical interface, job scheduling, genetic algorithms, simulation, optimization, design (ca. 27000 LOC)
* VorCalc ~ 2001
Calculation tool to determine an optimal counter force in a complex board game.
emphasis on simulation and simple evolutionary algorithms
* Various webpages since 1998
emphasis on HTML, Javascript, PHP, graphic design, phpbb modifications
* HOCO Holz ~ 1998
Database for the HOCO Holz company (managing and printing work sheets)
(unfinished)
* Wars! ~ 1997 – 1999
2D isometric realtime strategy game
emphasis on isometric graphics, path finding, artificial intelligence
(unfinished)
* Action! ~ 1996
2D side scroller game in Turbo Pascal using ModeX, similar to games like Raptor, R-Type or Lifeforce. It even had a 2 player mode (mouse and keyboard) and a whole range of weapons :>
emphasis on graphics programming, sprites
(unfinished)
